Fantastic Voyage - OGR - 1

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  1. OGR 13/03/2019

    Hey Vincent - okay, so this is what I'm discerning from your first impressions here: you're looking at the problem of plastic and its effect on marine wildlife and your thumbnails have this implied seriousness of tone and high cinema aspect in terms of your vision. I'd observe that your character thumbnails have a very different vibe to the tone of the digital environment paintings - different universes, though of course it's very early days. You need I think to take a decision regarding the means by which you're going to get the scientific content 'into' your film; we talked about dialogue between characters as one way; another way (inspired by your recent Maya exercises with AE and text) might be to get your information onto the floating rubbish itself - so for example, instead of brand names and ingredient lists on the sides of the plastic bottles/cartons/whatever, you could include text-based information that audiences read/learn from as integrated elements of your world - so the facts are literally 'written' on the rubbish; in this way, I suppose you could have the marine characters pointing at different bits of rubbish for information in the way a teacher might point at a blackboard...

    I think you need to make some further, more concrete decisions; what is your 'teaching strategy' for the film; what are the facts and who is going to deliver them or how is the audience going to receive that information. You've got here an indication you'll be using those animals effected by plastic as your 'guides', but you've also got concept art that speaks to a more expressive, non-dialogue driven approach. I think to be useful I need to know a bit more about what you're thinking.

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