Almost Finished WIM Shot
Today I applied texture to my objects as well as including my matte painting in the scene. Furthermore I added more objects to the scene, that now create a path to the temple.
After opening my Maya render on my Macbook I realized it is quite dark. So I just went into photoshop and lightened the scene. While the original render has a specific atmosphere, it is too dark to see the objects clearly.
Therefore I will work on the lighting tomorrow and maybe even include a light source in the temple, so it looks like it is glowing from the inside.
Any advice is again greatly appreciated!
*The swan boat and the tea cup are still missing the texturing
After opening my Maya render on my Macbook I realized it is quite dark. So I just went into photoshop and lightened the scene. While the original render has a specific atmosphere, it is too dark to see the objects clearly.
Therefore I will work on the lighting tomorrow and maybe even include a light source in the temple, so it looks like it is glowing from the inside.
Any advice is again greatly appreciated!
*The swan boat and the tea cup are still missing the texturing
Original Maya Render |
Photoshopped Version |
looks good Vincent! I agree a light source in the temple would really make things pop along with a strong light source in those lanterns leading the eye to the temple :)
ReplyDeleteHey Vincent - so a couple of things: 1) I like very much the way that most distant 'donut' breaks the line of the horizon - it really helps bring everything together and I think there's an argument for a bit of something similar up on the right side of the hill a bit closer to the temple itself...
ReplyDeleteI think you need to look at the high specularity on 'everything' - I know you're mirroring Stoller's high-glaze effect, but for me it all looks too 'brand new' and it's also having the effect of messing with the scale - for example, the fact that the top most elements of the temple have those big 'glare spots' on them, makes that temple look like a 'tiny object' that is close-up, as opposed to a 'big object' far away. I think it's fine that those big foreground objects have that high-spot of shine, but I'd look at a more 'bespoke' approach to some of the more distant objects - so toning the specularity down incrementally to create a stronger sense of 'aerial perspective' and things falling away into the distance and becoming less distinct etc:
https://www.britannica.com/art/aerial-perspective
I also encourage you to 'up the pinkness' in terms of coloured lighting to suggest the sky is really impacting on the scene.
One final visual snag is my eye doesn't quite understand what's happening to the ground plane at the foot of the tea-cup - is that a little rise of grass? There's a flat edge that looks a bit 'a-computer-made-this'?
In terms of the river... it's not completely clear that it 'is' a river and I wonder if you might need to fiddle with things to get it reflecting the sky a bit more - I just mean faking whatever you need to fake to ensure the water reads as water/more reflective. It's a bit 'dead' compositionally - so for example adding a light or glow to the river (however non-real world this might be) in order to ensure it looks cool for the shot.
Finally... I don't think your 'grass' etc should have any specularity; go for a different solution so it feels in contrast with the objects stuck in it; it just feels like you need a bit of difference there.